Tuesday, May 09, 2006
Due to increased downtime here with Blogger, I've setup a new home for this blog. Please update your URLs to the following: http://textbased.com/paladin/
Wednesday, May 03, 2006
So I tanked Uldaman the other day, Archades and everything at only level 44. No high levels walking us through, I think the highest level character in our group was 46. Group was built up as follows:
- 44 Paladin (me)
- 44 Paladin
- 46 Warlock
- 45 Priest
- 43 Hunter
Thursday, April 20, 2006
Much love for Blizzard
Very nice, apparently Blizzard has fixed the bug where Lay on Hands was not properly refunding mana to the Paladin should s/he cast the spell on him/herself. Apparently it's fixed now and working as intended: Paladin's mana is completely drained, Paladin is healed for 100% of the Paladin's maximum Hit Points, Paladin receives 550 mana back (at highest rank). This is great news. Also, Blizzard announced the patch notes for the 1.10.2 mini-patch, which will allow Divine Favor to work offensively with Holy Shock. So a Paladin with 31 points in Holy will now get a crit instant-cast, 20 yard heal or Holy damage spell every 2 minutes. This is even better news.
Wednesday, April 19, 2006
The joys of playing a Paladin
I love both of my Paladins, to the point I'm tempted to roll another one just for the heck of it. Last week I went through SM Armory with 2 guildies (60 Hunter and 32 Druid) and a random (awful) level 33 hunter. I was basically left on my own and it was freaking great! After much debate on my part, I equipped the Bonechewer I picked up in Uldaman and had a blast. While Paladins aren't a DPS class, I was still cranking out over 110 DPS, and was decently able to pull aggro when I needed to. My last two talent points have gone into Improved Righteous Fury and the difference is noticed. I've yet to try and main tank an instance, but once I get the third point in Imp. RF, I'm confident that between Consecration and Seal of Righteousness, I'd be able to hold aggro on my main target decently well. In line with maintaining aggro like this, I also love the fact that Paladins can essentially turn off aggro generation altogether by simply not using SoR and RF. Other than those times that I'm main healer, I like being up front and swinging away, as I find it not only speeds things up, but I never pull aggro when I'm not supposed to. I just toss on either Seal of the Crusader or Judge Seal of Light and go to town. Warriors appreciate having Devotion Aura and the fact that I don't pull aggro off them and healers can pretty much leave me be, so they've got one less person to worry about. Sadly, I've grouped with entirely too many Paladins who don't work with their given talents, but that's another story. For all the fun I had, the non-guilded Hunter that was with us made me want to pull out my hair. We were discussing loot rules and I told the group that the only thing I wanted to roll on was the Ravager, and would pass on any other BOP items that dropped. Nobody seemed to have any problems, however a few minutes later, I got a tell from this Hunter telling me not to roll on the Ravager as I had no claim to it since my current weapon was better. Excuse me? Last time I checked, Hunters don't melee and particularly don't benefit from weapons that have a proc, rather than stat bonuses. I replied saying that he was perfectly free to roll on it as well, but made it clear that if it dropped, I was going to roll on it as well. This wasn't good enough for him, of course, so the tells continued. It started off with him saying he would "appreciate" it if I wouldn't roll on the Ravager, then degraded into basically calling me a thief because I was planning to roll on an axe that he couldn't even use for another 4 levels. I got a little sick of it and brought it to the attention of the group leader who promptly came out and told him right in Party chat that if he had such a problem with it, he could find another group to walk him through Armory. Naturally, the axe didn't drop and he needed the Raging Berserker's Helm (because it will be great for him in 7 levels, right?), but still, after basically getting called a ninja for winning a roll on the Triune Amulet a few weeks ago, grouping with non-guildies as a Paladin has really left a bad taste in my mouth. I never had these problems while leveling with my Warlock, I guess it just goes to show how little some people understand the concept of a hybrid class. Edit: Why would I want to roll on the Ravager if I already had the Bonechewer? Fun factor, for one thing, but I also frequently walk groups of low-level guildies through the Deadmines to help them gear up, and killing multiple mobs makes my life considerably easier. In my eyes, it's an item that I would have kept and used frequently, which is more than enough reason to expect to be able to roll on it.
Monday, April 17, 2006
Further comments on the PVP system
There's a great discussion going on over at Blessing of Kings about how to improve the PVP system in World of Warcraft. I've chipped in my suggestion; remove the concept of "Honor" from Battlegrounds and shift everything over to a faction-based system. I'm sure that I'm missing something, but the theorycraft makes sense to me. My example was for Warsong Gulch and suggested faction gains for the following:
- Winning the match
- Turning in the flag
- Capturing the flag
- Killing a flag carrier
- Killing an opponent inside your base
Friday, April 14, 2006
Much thanks to Amandrace (60 Paladin on Hellscream, Raid Leader in the ShadowKnights) for the Deadmines run today. I came out with some amazing new gear: Gold-plated Buckler, but that shouldn't be overly difficult to get. I hit 18 too, and have to be careful of my experience now. Last thing I want to do is hit 19 too soon, that would limit the other gear I'd like to try and get. I'm going to see if I can get into a BFD group and get the Arctic Buckler, but that's going to be a stretch with only about a level and a half worth of experience to work with. Now that my gear is starting to come together, I'm starting to look towards getting some enchants, particularly on my chestpiece and weapons. My Rakzur Club has +3 Intellect on it now, which has to go. I'm thinking of aiming for a damage-dealing enchant on the Club (such as firey) and a more defensive one of the Cruel Barb (such as icy chill). Since the mats are ridiculously easy to get, I'm going to get either Enchant Shield - Lesser Block or Enchant Shield - Greater Stamina on whichever shield I end up using. Aside from that, Enchant Boots - Minor Speed on my boots and Enchant Chest - Major Health on my chestpiece, and +Strength and +Stamina on whatever else. I picked up and started leveling my fishing too, aiming for the Lucky Fishing Hat.
If things go well overall, I may take my main and try to pick up some of the Librams, +100 hit points and +150 mana wouldn't hurt, that's for sure. Forget the Librams, they're not worth it for what I'm looking to do.
I'm looking forward to leveling up my Enchanting too, I've got the recipe for Minor Mana Oil waiting for me in the bank, just need to get up another 13 points and I'll be able to use that. Lasts through death, thankfully, which should make it quite useful. Edit: Gah, need to be level 20 to use the Mana Oil...Sorry Maintain, you're outta luck!